CompostAR / VR / Video / Photography, 2019 >
︎ Image Gallery
The Compost Series explores forms of deceleration and regeneration, using video game technologies fused with conventional painting techniques.
The creation of digital images and sculptures thus takes sideroads and follows a realization made of accidents and dialogues with machines. This singular photogrammetry practice consists of working with a reduced number of photographs, varying focal lengths, photographing subjects too close, or causing willful errors when photographing moving subjects. The textures are then painted and blended into compositions in 3D modeling software.
By creating a digital strangeness and effects that associate sublime and digital defects, these interventions return a measure of of disorder and indeterminacy. to the living.